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Earl Weaver Baseball
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・ Earl Williams (1970s catcher)
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・ Earl Wilson (baseball)


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Earl Weaver Baseball : ウィキペディア英語版
Earl Weaver Baseball

Earl Weaver Baseball is a baseball computer game (1987), designed by Don Daglow and Eddie Dombrower and published by Electronic Arts. The artificial intelligence for the computer manager was provided by Baseball Hall of Fame member Earl Weaver, then manager of the Baltimore Orioles. ''EWB'' was a major hit, and along with ''John Madden Football'' helped pave the way for the EA Sports brand, which launched in 1992.
Daglow and Dombrower had previously teamed together to create ''Intellivision World Series Baseball'' at Mattel in 1983, the first video game to use multiple camera angles and the first console sports sim.
Daglow and Dombrower interviewed Weaver in his hotel room in a series of meetings over a period of months during the 1985 season for managerial AI. Dombrower actually apologized to Weaver at one point for taking up so much of his free time, but Weaver told him that he never had anything to do during road trips and never left his hotel room, anyway. In addition, he loved talking baseball strategy, and he was having a great time.〔(with Eddie Dombrower, ''GamePen'', Jonah Falcon )〕
== Innovations ==

''EWB'' included many features that subsequently became part of most or all computer baseball sims through the present day:
* ''EWB'' was the first commercial computer sports game to not just play a single game, but to allow players to simulate an entire season of games without actually showing each game play-by-play on the screen. In 1971, Daglow had written the first-ever computer baseball game, ''Baseball'', and included this feature. The game ran only on a room-sized mainframe computer, however, and was never offered for sale.
* The first time players were offered the option of either playing in ''arcade mode'' (using eye–hand coordination as well as managerial strategy) or ''manager mode'' (where users managed their teams but did not physically control the players).
* Offered ''single pitch mode'', which allowed games where players dueled as managers to be completed more quickly by not calling every pitch and displaying only the outcome of each at-bat. MicroLeague Baseball (1984) also had single pitch at bats however it was unable to switch to a single pitch mode.
* The Amiga version featured voice synthesis, a first in a sports computer game. Players were announced at each plate appearance or substitution. The DOS version had some voice synthesis as well, but less than the Amiga and of lower quality.
*
* This announcer was even editable and there was pronunciation guide at the bottom of each players' page, a feature that has never been duplicated. The Amiga version wasn't the ''very'' first use of an announcer in a home video game, though. That honor went to the aforementioned ''Intellivision World Series Baseball''.
* The first time different stadiums were shown graphically on the screen, with game play adjusted for their actual dimensions. Defunct or demolished stadiums were included, such as the Polo Grounds (New York), Griffith Stadium (Washington, D.C.), Ebbets Field (Brooklyn, New York), and Sportsmans Park (St. Louis). This also marked the debut of the Green Monster of Fenway Park in any computer game.
* Depicted a manager arguing with an umpire. On a close play, the manager would rush out to the umpire, and they would argue "Out! Safe! Out! Safe! Out! Safe!", while the manager kicked dirt a la Billy Martin on the umpire's shoes. (not the first time as MicroLeague Baseball also had this feature.)
* The first time a baseball manager had worked with game designers to provide the managerial strategy and artificial intelligence for a computer game. After leaving EA, Daglow would later lead the design of the ''Tony La Russa Baseball'' series, working with Tony La Russa.〔
* EA issued annual baseball statistics disks to update the rosters and stats of the major league players until 1991.
* The first time third party publishers issued baseball statistics disks, such as the All-Time Great Teams and 1987 Major League disks from Patrick Mondout in late 1987.
* Featured the MLBPA license and feature actual major league players. This option had been pulled from Daglow and Dombrower's 1983 ''Intellivision World Series Baseball'' at the last minute by Mattel in order to save money.〔
* Players featured what Dombrower called "artificial ego". Players would realistically occasionally make errors in judgment, such as trying to take an extra base or attempt to catch an uncatchable ball.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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